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- CBM Applications Forum Library 17
-
- Arcade/Action Games
-
-
-
- [71023,2722] Kurt Brandon Lib:17
- KRAKOUT.BIN
- Bin, Bytes: 50163, Count: 14, 21-Jul-96
-
- Title : Great bat-and-ball game
- Keywords: GAME EUROPE BAT BALL BRANDON
-
- This game, KRAKOUT, has some really amazing programming in it. I have never
- made it very far while playing it, but I enjoy it, and think that you would
- too.
-
-
- [75344,1346] Dale F. Mentzer Lib:17
- FLUMMIS.BIN
- Bin, Bytes: 25088, Count: 66, 14-Dec-95
-
- Title : Flummi's World German Demo Game
- Keywords: GAME GERMAN GRAPHICS MUSIC DEMO
-
- "Flummi's World" is a 3 level demo of a new German game for the C64. This is
- a "Super Mario Bros." type game nice graphics and accompanying music. Uses
- joystick in Port 2. Includes info to order complete 30 level version with
- many additional features.
-
-
- [76703,4243] Malcolm O'Brien Lib:17
- LIB17.DIR
- Text, Bytes: 13336, Count: 140, 23-Nov-95
-
- Title : List of files for this LIB
- Keywords: DIRECTORY INDEX CATALOG
-
- Directory of all files in this Library to date, giving file size and a brief
- description. This file is in ASCII, formatted for 80 columns, and may be
- read online or captured.
-
-
- [72124,3074] Jim Schwartz Lib:17
- TAS.BIN
- Bin, Bytes: 48384, Count: 74, 04-Jul-94
-
- Title : Tournament at Sherwood, archery game/simulator
- Keywords: GAME ARCHERY GAMEMAKER
-
- This is a game that I wrote many years ago using Activision's
- "GameMaker" program. It is an archery game/simulation, where you must
- consider target range, wind speed, and wind direction to assure a hit. 1 or
- 2 player. Joystick is required. Type: LOAD "TAS",8,1 to load & run.
-
-
- [73624,14] Jim Butterfield Lib:17
- MINES.BIN
- Bin, Bytes: 3928, Count: 86, 09-Mar-94
-
- Title : MINES - Landmine type game.
- Keywords: MINES LANDMINES JIM BUTTERFIELD GAME
-
- "LandMines" for all Commodore 8-bit computers. A popular game on
- mouse-based computers, this version needs no mouse but plays from the
- keyboard. Your task is to get from the board's upper-left to lower-right
- without hitting a mine; extra points are given for clearing lots of mines.
- Totally BASIC, and quite small (less than 4K). Sorry, the VIC-20's screen
- is too small for this game. Sound effects are best on C64/C128. By
- Jim Butterfield.
-
-
- [70262,746] James Fowler Lib:17
- MEGATA.SFX
- Bin, Bytes: 38144, Count: 330, 03-Aug-93
-
- Title : "Megatank" for the C64 (SFX)
- Keywords: TANK MEGATANK TANKKILLER SELF-DISSOLVING SFX FORMAT
-
- Another kill the enemy tank game..... features smooth scrolling graphics
- and good sound effects! Have fun!
- P.S. This is a self-dissolving archive.
-
- Sysop Note: To the best of our knowledge this file is in the Public Domain.
-
-
- [70262,746] James Fowler Lib:17
- TERMIN.BIN
- Bin, Bytes: 50038, Count: 317, 30-Jun-93
-
- Title : Arcade Games of "Terminator 2" (SDA)
- Keywords: ARCADE TERMINATOR 2 NEEDS JOYSTICK SDA
-
- This is a self-dissolving ARChive (SDA) file for the game "Terminator
- 2." Please see the opening SDA screen for further instructions for playing
- the Game. The Game is where you are a Terminator and John Connor has
- reprogammed you to clear each separate city for the resistance. You move
- across the playing field and destroy exo-skelatons and HK's, but be careful
- of booby-traps! Have fun!
-
- Sysop Note: To the best of our knowledge this program is in the Public
- Domain.
-
-
- [70262,746] James Fowler Lib:17
- 3DTTT.BIN
- Bin, Bytes: 6272, Count: 132, 20-Apr-93
-
- Title : 3D Tic-Tac-Toe
- Keywords: 3DTICTACTOE TIC TAC TOE
-
- This is a 3d version of the game tic-tac-toe and you can play againest the
- computer as well as a friend. I found this file in a collection of Jim
- Butterfields favorites and is in the Public domain!! The graphics are good
- and the computer plays a good game (it beat me!). However the movement is a
- little slow due to the computations (says Jim B.). Overall a good game! Have
- fun! James
-
-
- [70461,3263] john wisker Lib:17
- GRNWAR.BIN
- Bin, Bytes: 18944, Count: 112, 08-Mar-93
-
- Title : Ground War
- Keywords: GROUND WAR WARGAME
-
- War game for the 64, similar in many ways to the board game "Stratego,"
- but different. Load it this way: LOAD "GRNWAR.BIN",8,1. A war game for the
- C64.
-
- NOTE: To the best of our knowledge this game is in the Public Domain.
-
-
- [70262,746] James Fowler Lib:17
- OLYMPI.BIN
- Bin, Bytes: 5120, Count: 102, 15-Feb-93
-
- Title : Olympiad C64
- Keywords: OLYMPIAD MAZE WARGAME TANK ACTION ARCADE JOYSTICK BASIC
-
- This is a Basic program for the C64. The object is to defeat the other
- player's knight on the grid. This is a 2-player game and no provision
- is made for a computer player.
-
-
- [71045,2061] Sysop/Betty Knight Lib:17
- ROACH.BIN
- Bin, Bytes: 23368, Count: 111, 12-Aug-92
-
- Title : Arcade Game of Roach Joystick #2 (ARC)
- Keywords: ROACH ARCADE MUSIC GRAPHICS SHAREWARE JOYSTICK 2 ARC
-
- This is an ARChived file of Greg Harman's Shareware "Game of Roach." It
- contains two files: ROACH and ROACH1. You will need ARC230 (from
- CBMART's LIB 1) to de-ARC the file. To play ROACH load"roach",8
- You are a cockroach. Explore the pantry in search of food, but watch
- enemies, like flyswatters, cans of raid, people stomping on you, and many
- other things. Roach has excellent graphics, and good background music. It
- is totally joystick controlled in Port #2.
-
- Download this ARC file to a newly formatted blank diskette.
-
-
- [73040,504] Paul Collier Lib:17
- MOONAR.BIN
- Bin, Bytes: 8192, Count: 84, 26-Jul-92
-
- Title : Lunar Lander for the C128!
- Keywords: LUNAR LANDER GAME SPACE BASIC JOYSTICK SDA
-
- This is a Lunar Lander game for the C128 in the 40 column screen. It
- is written entirely in basic (no really, it's good!) and uses a joystick in
- port 2. The file you download is a Self Dissolving Archive. Run the
- program and it will create the game on your disk. Then load and run "lunar
- lander" to play.
-
-
- [73040,504] Paul Collier Lib:17
- XEROP.BIN
- Bin, Bytes: 9216, Count: 220, 09-Jul-92
-
- Title : Xeropus! Galaxian type game for C64 (SDA)
- Keywords: XEROPUS GALAXIAN SPACE GAME C64 JOY STICK PORT 2 SDA
-
- Xeropus! The best attempt at a galaxian type game I've ever seen! Plug that
- joystick into port #2 and blast away. Wow! However...for whatever reason,
- the screen scroll jumps occasionally, right in the heat of battle. This
- file is in the SDA format. When run it will produce the actual game file on
- your disk. Load 'Xeropus' and then run to play. For the C64 only! Requires
- a Joy Stick in Port 2.
-
- Note: To the best of our knowledge this program is in the Public Domain.
-
-
- [70524,2245] Dave Lib:17
- TETRIS.BIN
- Bin, Bytes: 9472, Count: 173, 24-Feb-92
-
- Title : Tetris On The C=128 (80 Columns) (SDA)
- Keywords: TETRIS GAMES 128 80 COLUMNS SHAREWARE BATCHELOR SDA
-
- This program is Shareware. But before you let that scare you off, let
- me assure you, it is worth the suggested $5.00 donation. This 80-column
- version of Tetris runs in 128 mode and features: * VARIABLE WELL WIDTH *
- VARIABLE LINE DROP * 5 STARTING LEVELS * * VARIABLE SPEEDS * PROPORTIONATE
- ROTATION * NO-DROP ACCELERATION Sorry, NO MUSIC. Read Mission File for
- Shareware info. Author: Chris Batchelor
-
-
- [70524,2245] Dave Lib:17
- ASTRA3.BIN
- Bin, Bytes: 18048, Count: 108, 25-Jan-92
-
- Title : Avenging Astra: Invasion 3 (SDA)
- Keywords: BATCHELOR ARCADE SPACE INVASION INVADERS 80-COLUMN C128 ASTRA
- GAMES
-
- Avenging Astra: Invasion 3, written by Chris Batchelor, is the
- latest version in his series of exciting arcade-quality 80-column
- space shoot 'em up challenges. It features 20 screens (2 more over
- Astra2!!!). Screen 1 is as difficult as screens 4 or five from Astra2 and
- the pace is heart quickening! And the game isn't over until it's over! At
- level 20 you wrap around back to screen 1! DLOAD "ASTRA3.SDA" to
- dissolve. Play with joystick in port 2. Leave disk in drive for high score
- updates. DLOAD "ASTRA3" to play.
-
-
- [72561,1267] David Womby Lib:17
- STTREK.BIN
- Bin, Bytes: 34304, Count: 236, 30-Nov-91
-
- Title : Star Trek V1 (ARC)
- Keywords: STAR TREK STARTREK SPACE NEALE
-
- Star Trek game version1. By David Neale. The INST file contains
- his address if you wish to contribute for this shareware but I
- cannot confirm that the address is still valid. Great game, best trek
- game I have found yet either PD or commercial for the c64. Arced
- with ARC230. You need it to de-arc.
-
-
- [76535,530] Lib:17
- JUKSDA.BIN
- Bin, Bytes: 29568, Count: 228, 11-Aug-91
-
- Title : Fast-moving pinball game for the 64 (SDA)
- Keywords: JUKEBOX PCS PIN BALL PINBALL
-
- This SDA contains "Juke Box," a standalone game created with the
- Pinball Construction Set. It's a fast-moving pinball game for one player,
- using a joystick in port 1. You *don't* need the Pinball Construction Set
- to play this.
-
-
- [76535,530] Lib:17
- EAGLE.BIN
- Bin, Bytes: 48384, Count: 180, 11-Aug-91
-
- Title : "Laser Eagle" - fast action for the 64
- Keywords: LASER EAGLE SHOOT
-
- This is Laser Eagle Version Two, by Todd Bruss. Fast action as you
- attempt to hit the ship that's shooting at you, before it, or other
- airborne obstructions knock you out of the sky. Joystick in port 2. Tell me
- how you like it, thanks.
-
- Be sure to load this with 8,1 (like LOAD "EAGLE.BIN",8,1)
-
-
- [72127,2301] Lib:17
- ASTRA2.BIN
- Bin, Bytes: 17536, Count: 71, 26-Jul-91
-
- Title : Avenging ASTRA, color 80-column shootem-up C128
- Keywords: C-128 C128 128 80 COLUMN AVENGING ASTRA
-
- Avenging ASTRA 2.0 by Chris Batchelor is a fast-paced space shoot-em-up for
- the 128 using color on the 80-column screen. Before turning on your
- computer, plug a joystick into port 2. When the title screen comes up,
- select your options by moving the joystick. When your selected option is
- highlighted, press FIRE. Keep the program disk in the drive so that it can
- update your high scores.
-
-
- [72127,2301] Lib:17
- GARDNS.BIN
- Bin, Bytes: 59264, Count: 138, 20-Jun-91
-
- Title : The Guardians of Mercury space arcade game. (ARC)
- Keywords: GUARDIANS MERCURY SPACE STEVE SCOTLAND SHOOT
-
- The Guardians of Mercury is a space arcade game written by Steve Scotland
- with the Shoot'Em Up Construction Kit.
- This ARC contains 4 files:
- "MISSION", which describes the objective of the game.
- "GUARDIANS", which is the auto-booter.
- "GUARDIANS ", which is the main game file and has to be LOADed by the
- auto-booter.
- "EVIL", an ad for another game by this author.
- Use Joystick in Port 1.
-
-
- [73040,504] Lib:17
- MILLI.BIN
- Bin, Bytes: 19840, Count: 91, 22-Mar-91
-
- Title : Millifoot80 for the C128 - SDA
- Keywords: C-128 C128 128 CENTIPEDE MILLIPEDE 80COL
-
- This is an adaptation of a familiar arcade favorite. It's you versus the
- crawly creature as it races for the bottom of the screen. Thanks to author
- L K Snyder for another c128 game.
-
- Requires an 80 column monitor and a joystick in port 2.
-
- This file is a 128-mode Self Dissolving Archive. When run it will dissolve
- into a 88 block file on your disk. Load and run 'millifoot80' to play.
-
-
- [73027,454] Lib:17
- LIFE12.BIN
- Bin, Bytes: 10880, Count: 58, 19-Mar-91
-
- Title : LIFE simulation for the 128, 80 columns
- Keywords: LIFE POPULATION SIMULATOR C-128 C128 128 80COL
-
- C128 "Life" simulation in 80 columns. Use the built-in starting figures,
- or edit your own. Uploaded by the author.
-
-
- [74236,774] Lib:17
- SALE64.TXT
- Text, Bytes: 394, Count: 72, 08-Jan-91
-
- Title : C64 Cartridges For Sale or Trade
- Keywords: CARTS CARTRIDGES FORSALE
-
- C64 Game Cartridges for Sale or Trade
- Pac Man
- Magic Desk 1
- Alphabet Zoo
- Sea Wolf
- Omega Race
-
-
- [71571,1551] Lib:17
- TRAFFI.BIN
- Bin, Bytes: 36864, Count: 209, 06-Aug-90
-
- Title : Street Traffic Controller for 64 (SDA)
- Keywords: STREET TRAFFIC LONDON
-
- This SDA contains 'TRAFFIC', a game for the 64 that puts you in charge
- of the traffic lights of London. Keep 'em rolling! Requires a joystick in
- port 1.
-
- Sysop note: To the best of our knowledge, this game is in the public domain.
-
-
- [76703,4032] Lib:17
- SMURFN.BIN
- Bin, Bytes: 16192, Count: 221, 01-Jun-90
-
- Title : Smurfen, for the 64 (SFX)
- Keywords: SMURF SMURFEN
-
- SMURFEN, by C.A.W. and M. Brand.
- OK, you're a Smurf (nothing personal, you understand.) Use a joystick
- in port 2 to run, jump and duck. Download this SFX as a PRG file, Load and
- Run, then Load"SMURFEN",8 and Run. (For the 64.)
-
-
- [76703,4032] Lib:17
- PEGASI.BIN
- Bin, Bytes: 13695, Count: 247, 23-May-90
-
- Title : Pegasis - jousting game for the 64 (SFX)
- Keywords: PEGASUS JOUST
-
- Pegasis, a jousting game for the 64. 1 or 2 players. Requires a joystick
- for each player. Download this SFX as a PRG file, load and run to dissolve,
- then load"pegasis",8,1 to play.
-
- To the best of our knowledge, this game is in the public domain.
-
-
- [73777,1746] Lib:17
- BUGS.BIN
- Bin, Bytes: 7168, Count: 155, 19-Apr-90
-
- Title : Bugs, action game for 64, requires joystick
- Keywords: BUGS STEVE PROPER
-
- Bugs, by Steve Proper. Try to spray bug spray at bugs before being stung or
- overrun. Three difficulty levels. Requires joystick in port 2.
-
- To the best of our knowledge, this game is in the public domain.
-
-
- [71620,1775] Lib:17
- RACETR.BIN
- Bin, Bytes: 2816, Count: 30, 07-Apr-90
-
- Title : Tracks for "Racing Destruction Set"
- Keywords: RDS RACING DESTRUCTION SET TRACK
-
- This is a few tracks that me and a friend made one night. These tracks are
- compatible with the Racing Destruction Set which is needed to use
- them. Download and deARC on your "Track Disk."
-
- 44
- Chris
-
- Note: This ARChived file will dissolve into six "t." files. It
- downloads and dissolves with ARC230 fine but has not been tested because we
- do not have the commercial game "Racing Destruction Set"
-
-
- [73040,504] Lib:17
- INVAD.BIN
- Bin, Bytes: 10112, Count: 150, 05-Apr-90
-
- Title : Space Invaders! For 128, 80 columns
- Keywords: C-128 C128 128 SPACE INVADERS SPACEINVADERS 80COL
-
- Alien Invaders by Darrell Spice Jr. is a c128 version of Space Invaders. It
- is an excellent replication of the original video game. Play with joystick
- or keyboard. You must have an 80 column monitor to play this game.
-
-
- To the best of our knowledge, this file is in the public domain.
-
-
- [73455,43] Lib:17
- DOMINO.IMG
- Img, Bytes: 6610, Count: 112, 08-Oct-89
-
- Title : Game of "Dominoes" with Documentation (SDA)
- Keywords: DOMINO DOMINOS CLASSIC
-
- Haven't even had a chance to play this one yet so I don't know much about
- it. It is a .SDA file so load and run, place a disk with a bit of room on it
- in the drive and press any key. Read the DOCS (Which I haven't read yet) and
- play the game. Uploaded here because your beloved SYSOP complained about no
- uploads.
-
- Sysop Note: To the best of our knowledge, this program is in the
- "Public Domain." Thanks, John, it's fun and I appreciate it.
-
-
- [76703,4037] Lib:17
- TRACKS.BIN
- Bin, Bytes: 2048, Count: 26, 03-Jul-89
-
- Title : Special Tracks for "Racing Destruction Set" (ARC)
- Keywords: RDS RACING DESTRUCTION SET TRACKS
-
- This is an ARChived file of four special "track" files for the RDS "Racing
- Destruction Set" (c). At last my tracks are working! Download DIRECTLY onto
- your track data disk as a PRG type file with a filename of tracks.arc To
- de-ARC this file use the ARC230.BIN file in CBMART's LIBrary 1. This
- ARChive will separate into the proper files with their names beginning with
- "t."
- Rick Russell
- 73266,1702
-
-
- [74666,66] Lib:17
- SPARTY.BIN
- Bin, Bytes: 2816, Count: 36, 03-Jul-89
-
- Title : Pinball "Sparty" Game - needs PCS (c)
- Keywords: SPARTY MANIKAS PCS PIN BALL PINBALL MICHIGAN
-
- This is the pinball game of... SPARTY! You need Pinball Construction
- Set by ElectrOnic Arts to play. You must call it a short name with pb
- extension...I call it SPARTY.PB ! After loading press F3 rapidly until the
- main colors have gone back to RED again, then cycle through to RED & Dark
- GREEN: For proper Michigan State colors!
- Andrew Manikas
- Go STATE! 74666.66
-
- Previous accesses: 143
-
-
- [72437,741] Lib:17
- SPACEG.BIN
- Bin, Bytes: 2176, Count: 41, 03-Jul-89
-
- Title : C128"Space Game" - needs JoyStick in Port #2
- Keywords: C-128 C128 128 SPACE SHOOT
-
- Space game not finished good demo of 128. Use joystick port #2 .
- Press fire to shoot. Someone needs to finish it. Let me know. Dave
-
- Previous accesses: 82
-
-
- [76703,4037] Lib:17
- HORSER.BIN
- Bin, Bytes: 6272, Count: 116, 03-Jul-89
-
- Title : Horse Racing Arcade/Action Game for the C64
- Keywords: HORSE RACE RACING HORSERACE GAMBLE
-
- This is an Arcade/Action game of Horse Racing. You have $500 to start
- and each race has five horses to choose from. To the best of our
- knowledge this game is in the "Public Domain."
-
-
- [72227,1364] Lib:17
- HANT.BIN
- Bin, Bytes: 14464, Count: 304, 03-Jul-89
-
- Title : "Haunted Hill" game - good graphics
- Keywords: HAUNTED HILL
-
- Haunted Hill is a nice little game, with fairly good graphics. Please
- note the SHAREWARE notice within.
-
- U of L !!
-
- .. Dennis Lee
-
- Previous accesses: 599
-
-
- [75045,1636] Lib:17
- DAM.BIN
- Bin, Bytes: 13184, Count: 99, 03-Jul-89
-
- Title : "Dam Busters" - Destroy the Dam game
- Keywords: DAMBUSTERS
-
- Try to destroy a dam while it shoots at you. From the Commodore
- Public Domain Series.
- Uploaded by:
- Michael Dee
- 75045,1636
-
- Previous accesses: 200
-
-
- [75045,1636] Lib:17
- CYCLON.BIN
- Bin, Bytes: 11392, Count: 93, 03-Jul-89
-
- Title : "Cyclons in Space" - shoot-em-up
- Keywords: CYCLON BATTLE WAR
-
- Destroy the Cyclons in this space shoot-em-up. From the Commodore
- Public Domain Series.
- Uploaded by:
- Michael Dee
- 75045,1636
-
- Previous accesses: 427
-
-
- [74146,3673] Lib:17
- CYCLO1.BIN
- Bin, Bytes: 12032, Count: 73, 03-Jul-89
-
- Title : "Cyclon" Game graphics - define your own keys
- Keywords: CYCLON
-
- This is CYCLON.BIN found elsewhere modified to work on the C-64 and
- also allows the user to define his own keys.
-
- Previous accesses: 363
-
-
- [74765,1634] Lib:17
- CRYPT.BIN
- Bin, Bytes: 13568, Count: 57, 03-Jul-89
-
- Title : C R Y P T Game - no clues given
- Keywords: CRYPT CRYPTIC
-
- You are presented with an opening screen.....no clue..hmmmmm.
- What should you do. Email for clues Bob Ess
-
- Previous accesses: 318
-
-
- [75045,1636] Lib:17
- CIVIL.BIN
- Bin, Bytes: 14336, Count: 121, 03-Jul-89
-
- Title : C64 Simulation "Civil War" Game
- Keywords: CIVIL WAR CIVILWAR SIMULATION
-
- Civil War simulation where the player responds to computer questions
- and attempts to win as many battles as possible. In this game the South has
- a large chance of winning! From the Commodore Public Domain Series. Uploaded
- by Michael Dee [75045,1636.]
-
- Previous accesses: 206
-
-
- [72626,442] Lib:17
- BUGGY.BIN
- Bin, Bytes: 9984, Count: 364, 03-Jul-89
-
- Title : "Buggy Madness" Arcade Game - Trave NY to CALIF.
- Keywords: BUGGY MADNESS PAUL PICIOCCHI NY CA
-
- My latest program, BUGGY MADNESS, took me more time to make than my
- others --- About 10 hours of work. It's an action game where you have to
- watch your speed, gas, and make sure you don't hit another car - In your
- attemp to get from NY to California in four days. Instructions are in
- the program. If you enjoyed it, please tell me so. [ Another origional
- and easy to use program from Paul Piciocchi! ]
-
- Previous accesses: 1190
-
-
- [75015,260] Lib:17
- BIPLAN.BIN
- Bin, Bytes: 5888, Count: 172, 03-Jul-89
-
- Title : Air combat game with two biplanes - graphics
- Keywords: C-128 C128 128 BIPLANE WWII WAR
-
- Simple air combat game between two biplanes. Displays excellent
- arcade capability of C-128. Written entirely in basic. Uploaded by the
- Author.
- Ok to copy but not sell.
-
- Previous accesses: 278
-
-
- [75045,1636] Lib:17
- ATARI2.BIN
- Bin, Bytes: 9600, Count: 139, 03-Jul-89
-
- Title : Arcade game adapted from ATARI II game
- Keywords: ATARI ADAPTATION
-
- C-64 version of one of Atari's earlier games. From the Commodore
- Public Domain Series.
- Uploaded by:
- Michael Dee
- 75045,1636
-
- Previous accesses: 252
-
-
- [75045,1636] Lib:17
- ARTILL.BIN
- Bin, Bytes: 10752, Count: 124, 03-Jul-89
-
- Title : "Artillery" Game C64 - fire the canon
- Keywords: ARTILLERY
-
- Choose angle and amount of powder required to fire a cannon shot over
- a mountain at your opponent. From the Commodore Public Domain Series.
- Uploaded by:
- Michael Dee
- 75045,1636
-
- Previous accesses: 306
-
-
- [75045,1636] Lib:17
- ARROW.BIN
- Bin, Bytes: 8192, Count: 60, 03-Jul-89
-
- Title : "Arrow" Arcade game - hit the target!
- Keywords: ARROW TARGET
-
- You guide the arrow to hit targets, avoiding the boundaries and your
- path. From the Commodore Public Domain Series.
- Uploaded by:
- Michael Dee
- 75045,1636
-
- Previous accesses: 203
-
-
- [74236,2241] Lib:17
- AMEGAM.BIN
- Bin, Bytes: 1920, Count: 76, 03-Jul-89
-
- Title : C128 Arcade game based on "Amoebas in Chaos"
- Keywords: C128 C-128 128 AMOEBA CHAOS BASIC
-
- An arcade-type game based on "Amoebas in Chaos." Avoid running into
- the amoebas TOO many times. When they run into each other or yourself,
- the action gets faster. OK to give away, not to sell. (c) 1985 Steve
- Gustafson. Your questions, comments always welcome. 74236,2241
-
- Previous accesses: 137
-
-
- [70065,1076] Lib:17
- AGETST.BIN
- Bin, Bytes: 3712, Count: 140, 03-Jul-89
-
- Title : Age test of "Lifestyles"
- Keywords: AGE TEST LIFESTYLE LIFE DEATH
-
- Have you ever wondered what all that fast living is doing to your
- life expectancy. Or perhaps how many years has all that clean living
- added. Answer the test questions & find out how old or young you are right
- now compared to your true chronological age!
-
- Previous accesses: 383
-
-
- [75045,1636] Lib:17
- AFO.BIN
- Bin, Bytes: 13312, Count: 110, 03-Jul-89
-
- Title : "AFO" shoot-em-up arcade game c64
- Keywords: AFO UFO SPACE
-
- Action game, with some Japanese text, where you try to hit AFO before
- he hits you. From the Commodore Public Domain Series.
- Uploaded by:
- Michael Dee
- 75045,1636
-
- Previous accesses: 305
-
-
- [71576,1042] Lib:17
- 3IN1.BIN
- Bin, Bytes: 2176, Count: 61, 03-Jul-89
-
- Title : PCS Pinball Arcade game - needs PCS Software
- Keywords: PCS PINBALL CONSTRUCTION SET
-
- Here's a trio of pinball games in one screen for the Pinball
- Con- struction Set. PCS is required to play this game and when you download
- it, be sure to give it a name with a ".PB" ending. I hope you enjoy this
- one.
- ****Dale K. Doty****
-
- Previous accesses: 211
-
-
- [71156,1354] Lib:17
- LIFEML.BIN
- Bin, Bytes: 1920, Count: 64, 22-Jun-89
-
- Title : "Game of Life" -- capable of two generations
- Keywords: LIFE POPULATION SIMULATOR ML
-
- This is yet another version of the game of life. I was inspired to
- write it from a life game that I DL'd from here several months ago. The
- actual 'core' of the program is wriiten in ML with support from basic. It
- is capable of about 2 generations a second. The instructions included in
- the game should be self-explanitory.
- Paul Fincato
- [71156,1354]
-
- Previous accesses: 123
-
-
- [75466,2573] Lib:17
- YAHTZE.BIN
- Bin, Bytes: 15744, Count: 65, 21-Jun-89
-
- Title : C128 80-Column Graphics Game of "Yahtzee"
- Keywords: C-128 C128 128 YAHTZEE
-
- THANKS TO A FRIEND AT WORK THAT HAS A BBS SYS AND TO ALL THE HACKERS
- WHO UPLOADED TO IT.THIS IS A YAHTZEE GAME FOR THE C-128 IN 80 COL. UP TO
- SEVEN PEOPLE CAN PLAY AT ONE TIME.
- ENJOY!!!!!
- SCOTT SAALFRANK
-
- Sysop Note: To the best of our knowledge this program is in the
- "Public Domain."
-
- Previous accesses: 158
-
-
- [74666,66] Lib:17
- WAVE-2.BIN
- Bin, Bytes: 5376, Count: 32, 21-Jun-89
-
- Title : "Wave-2!" Arcade/Action Game (ARC)
- Keywords: WAVE-2 ML MANIKAS SHOOT WAR
-
- This is an ARChived file for the game "WAVE-2!" The 2nd wave of
- attackers. Play INVASION first, so my story line make sense! This game is
- very much like the popular game Bomb's away!
-
- After de-ARCing this file with ARC230.BIN in CBMART's LIBrary 1, to
- play the game: load"wave-2",8
-
- Andrew Manikas
- 74666,66
-
- Previous accesses: 321
-
-
- [70007,1050] Lib:17
- SWAMP2.BIN
- Bin, Bytes: 2560, Count: 28, 21-Jun-89
-
- Title : VIC-20 Arcade/Action Game
- Keywords: VIC 20 VIC-20 VIC20 SWAMP
-
- This is an Arcade/Action Game for the VIC-20.
-
- Previous accesses: 16
-
-
- [70007,1050] Lib:17
- SWAMP1.BIN
- Bin, Bytes: 2560, Count: 17, 21-Jun-89
-
- Title : VIC-20 Arcade/Action Game
- Keywords: VIC 20 VIC-20 VIC20 SWAMP
-
- This is an Arcade/Action Game for the VIC-20.
-
- Previous accesses: 16
-
-
- [72447,2110] Lib:17
- ROBBER.BIN
- Bin, Bytes: 14208, Count: 108, 21-Jun-89
-
- Title : "Cops & Robbers" Arcade/Action Game - JoyStick
- Keywords: COPS ROBBERS
-
- You are the robber, trying to get the diamonds and escape. You must get
- to the roof and get the combination. It's not as easy as it sounds.
- This program by Mike Davis requires a JoyStick.
- .
- Sysop Note: To the best of our knowledge, this file is considered
- in the "Public Domain."
-
- Previous accesses: 482
-
-
- [70007,576] Lib:17
- LIFWOW.BIN
- Bin, Bytes: 16000, Count: 33, 21-Jun-89
-
- Title : "Game of Life" - Compiled version of LIFE.BIN
- Keywords: LIFE POPULATION SIMULATOR
-
- Compiled version (Petspeed) of LIFE.BIN. (the arrays were changed
- from real to integer to cut down on disk space)
-
- Previous accesses: 207
-
-
- [71340,3027] Lib:17
- LIFEGA.BIN
- Bin, Bytes: 2304, Count: 23, 21-Jun-89
-
- Title : Basic version of old computer game of "Life"
- Keywords: LIFE POPULATION SIMULATOR
-
- This is a basic version of the old computer game LIFE. Not much to do
- but watch the paterns form from generation to generation.
-
- Previous accesses: 119
-
-
- [70606,425] Lib:17
- LIFE1.BIN
- Bin, Bytes: 2688, Count: 35, 21-Jun-89
-
- Title : "Game of Life" - Machine Language Version
- Keywords: LIFE POPULATION SIMULATOR ML
-
- This is a machine code version of life that has a lattice of 160 by
- 100 cells. To see the instructions load the pgm and list it. Written by
- Dave Johnson and uploaded with his permission by J. Yurkon.
-
- Previous accesses: 962
-
-
- [70007,576] Lib:17
- LIFE.BIN
- Bin, Bytes: 1536, Count: 41, 21-Jun-89
-
- Title : "Game of Life" - population/biological growth
- Keywords: LIFE POPULATION SIMULATOR
-
- "Game of Life" - plays John Conway's mathematical game with
- biological overtones.
-
- Previous accesses: 498
-
-
- [72307,3151] Lib:17
- LANDER.BIN
- Bin, Bytes: 37888, Count: 89, 21-Jun-89
-
- Title : "Lemon Aid" -- A Moon Lander Arcade Game (ARC
- Keywords: LEMONAID LUNAR MOON LANDER LUNARLANDER SPACE POUND
-
- This is an ARChived file of all the files necessary for David R.
- Pound's Freeware "Lemon Aid"
- A Moon Lander Arcade type Game. See LANDER.DOC for Pascal Source and
- the Freeware Notice. LANDER.DOC is included in this ARChive.
- Thank you Brad Harris for being so considerate and uploading this
- ARChived version of "Lemon Aid."
-
- After de-ARCing this file, to run the game - load"lemon.img",8
-
- Previous accesses: 236
-
-
- [74666,66] Lib:17
- INVASN.BIN
- Bin, Bytes: 5888, Count: 62, 21-Jun-89
-
- Title : "Invasion" Arcade/Action Game (ARC)
- Keywords: MANIKAS SPACE INVADERS SPACEINVADERS ML
-
- This is an ARChived file of the program for INVASION! Shoot the
- descending aliens that are trying to invade earth! Copy the unchanged
- program as much as you desire!
-
- After de-ARCing this file with ARC230.BIN in CBMART's LIBrary 1, to play
- the game use load"invasion",8
-
- Andrew Manikas
- 74666,66
-
- Previous accesses: 634
-
-
- [70726,306] Lib:17
- GRDLCK.BIN
- Bin, Bytes: 3968, Count: 147, 21-Jun-89
-
- Title : "Gridlock" Arcade/Action Game - writtin in ML
- Keywords: GRIDLOCK
-
- GRIDLOCK is an original, 100% ML arcade game. Uploaded by the
- author; comments welcome via E-Mail. Enjoy!!
-
- Previous accesses: 1289
-
-
- [73117,1222] Lib:17
- ELITE.BIN
- Bin, Bytes: 5248, Count: 90, 21-Jun-89
-
- Title : "Elite" Space Game Commander Builder
- Keywords: ELITE CHEAT SPACE
-
- Commander builder for the "ELITE" space game. It allows you to add
- any equipment, such as military lasers or hypergalactic drive. Also let's
- you add cargo, fuel, CASH! and even change your legal status!
-
- Previous accesses: 347
-
-
- [74245,1714] Lib:17
- DGRACE.BIN
- Bin, Bytes: 5248, Count: 24, 21-Jun-89
-
- Title : VIC-20 "Dog Racing" Game - needs Memory Expander
- Keywords: VIC 20 VIC-20 VIC20 DOGRACE RACE RACING
-
- A game of Dog Races with Sound, Color and Action. Place bets, get
- odds and then watch race. Good luck. Written for the VIC-20 and submitted
- by Jon Almon [74245,1714] To the best of my knowledge, this game is
- Public Domain. Requires a VIC-20 Memory Expander!
-
- Previous accesses: 22
-
-
- [74666,66] Lib:17
- DEVIL.BIN
- Bin, Bytes: 5120, Count: 70, 21-Jun-89
-
- Title : "Devil's Tower" Arcade/Action Game (ARC
- Keywords: DEVIL TOWER ML MANIKAS
-
- This is the ARChived file of the Arcade/Action Game "Devil's
- Tower." Shoot invaders while flying over the scrolling mountain.
-
- After de-ARCing this file with ARC230.BIN in CBMART's LIBrary 1, from
- a COLD start, to play the game: load"devil",8
-
- By Andrew Manikas 74666,66
-
- Previous accesses: 734
-
-
- [74666,66] Lib:17
- CAVERN.BIN
- Bin, Bytes: 5888, Count: 67, 21-Jun-89
-
- Title : "Cavern!" Arcade/Action Game (ARC
- Keywords: CAVERN ML MANIKAS
-
- This is the ARChived file of the Arcade/Action Game "CAVERN!" As in
- (GLUTTON), copy as much as you like, but please do NOT change anything!
-
- After de-ARCing this file with ARC230.BIN in CBMART's LIBrary 1, to
- play the game, enter: load"cavern.boot",8
-
- Andrew S. Manikas 74666,66
-
- P.S. Email feedback is very helpful!
-
- Previous accesses: 624
-
-
- [75116,3450] Lib:17
- ATTACK.BIN
- Bin, Bytes: 9984, Count: 59, 21-Jun-89
-
- Title : "Attack" Arcade/Action Game - JoyStick in Port #2
- Keywords: ATTACK SHOOT
-
- Not a bad game, have fun!!
-
- Note: This game requires a Joystick in Port 2 and to the best of our
- knowledge this is a "public domain" game.
-
- Note: It has been brought to our attention that you must remove any
- "fast load" cartridges before loading this program,8
- Thank you.
-
- Previous accesses: 708
-
-
- [76703,4037] Lib:17
- PEGSUS.DOC
- Text, Bytes: 4250, Count: 631, 11-May-87(19-Jun-89)
-
- Title : Documentation for "PHM Pegasus C64" PEGSUS.IMG
- Keywords: PEGASUS JOUST EA ELECTRONIC ARTS DEMO HELP DOC DOCUMENTATION
-
- This is the Documentation file or instructions for running the "PHM Pegasus
- C64" Demo file named PEGSUS.BIN. Uploaded to CBMART with permission
- to Betty Knight from Electronic Arts' Technical Director Jeff Johannigman
- and (c) 1987 Lucasfilm Ltd.
-
- It is extremely important to read this file before downloading PEGSUS.BIN.
- Enjoy!
-
-
- [76703,4037] Lib:17
- PEGSUS.BIN
- Bin, Bytes: 46976, Count: 44, 19-Jun-89
-
- Title : "PHM Pegasus C64" Demo-JoyStick #1-see PEGSUS.DOC
- Keywords: PEGASUS JOUST EA ELECTRONIC ARTS DEMO
-
- This is a Demo for "PHM Pegasus C64" that includes a
- continuous self-running demo of scenario #2, the "Graduate Training Mode,"
- that can be played. Requires Joystick in PORT 1. Uploaded to CBMART with
- permission to Betty Knight from Electronic Arts' Technical Director Jeff
- Johannigman and (c) 1987 Lucasfilm Ltd. Download as a PRG.
- load"pegasus",8,1 At the READY prompt use RUN STOP/RESTORE keys
- together and enter sys2304. Previous accesses: 314
-
-
- [72177,1104] Lib:17
- MTRSTM.BIN
- Bin, Bytes: 1792, Count: 54, 19-Jun-89
-
- Title : "Meteor" action game - sprites - needs JoyStick #
- Keywords: METEOR STORM ML
-
- This is a game I wrote using the CBM assembler. Uses joystick port
- #2. To dodge the meteors and avoid the green martian you will need to use
- the joystick. Features multicolor sprites, switch frame animation,
- custom character graphics. If you can beat 526 points (My
- high score)-Congratulations!
-
- Previous accesses: 953
-
-
- [75025,273] Lib:17
- MTRST1.BIN
- Bin, Bytes: 1792, Count: 28, 19-Jun-89
-
- Title : "Meteor" Action game modified - needs JoyStick #2
- Keywords: METEOR STORM SPACE ML
-
- Modified version of MTRSTM.BIN found elsewhere in LIB 8. Patch added
- to correct "Invisible" meteors which occurs on Version 2 C64s. Simple game
- -- Guide your ship while avoiding meteors and the alien. Program credited
- to original author of MTRSTM.BIN. Program size: 7 Blocks.
-
- Previous accesses: 211
-
-
- [76703,4037] Lib:17
- DEMON.TXT
- Text, Bytes: 1385, Count: 361, 01-Nov-87(19-Jun-89)
-
- Title : Information on Electronics Arts Demo DEMON.BIN (c
- Keywords: HELP DEMON STALKERS DEMONSTALKERS DEMO
-
- This is a brief definition of the Electronic Arts "Demon Stalkers: The Raid
- on Doomfane" Demo file named DEMON.BIN.
-
-
- [76703,4037] Lib:17
- DEMON.BIN
- Bin, Bytes: 52096, Count: 49, 19-Jun-89
-
- Title : Electronic Arts Demo of "Demon Stalkers" (c)
- Keywords: DEMON STALKERS EA ELECTRONIC ARTS DEMO
-
- This is a Demo file of Electronic Arts soon to be released action maze
- game -- "Demon Stalkers: The Raid on Doomfane." This is just a Demo file
- and allows you to play just Level One.
-
- Please read the file DEMON.TXT before downloading this Demo file.
-
- To run the DEMON.BIN Demo file, use load"demon",8,1
-
- Previous accesses: 173
-
-
- [74615,113] Lib:17
- DEFCON.BIN
- Bin, Bytes: 8576, Count: 88, 19-Jun-89
-
- Title : War Games Simulation - Fake missiles launch
- Keywords: DEFCON HOAX JOKE WARGAMES
-
- WARNING: do not use this game with people that have heart problems, or
- are very succeptable!!! If the person doesn't knoow what is going on, they
- may mistake it for the real thing.!!!!! To work this game, just use any 6
- digit code at the code requests, and type in scary stuff like: Code Red
- 'or' Minuteman Missles, etc. at the command prompt. For the grand finale,
- type in Langley (+anything) at this point!! Have fun!!!!!
-
- Previous accesses: 962
-
-
- [74335,1204] Lib:17
- CRSBW2.BIN
- Bin, Bytes: 8960, Count: 36, 19-Jun-89
-
- Title : "Crossbow" Shooting game - compiled with BLITZ!
- Keywords: CROSSBOW ARROW TARGET
-
- This is the improved version of my "Crossbow" game. It is a little
- timing game. Press any key to fire the crossbow. Try to hit the target as
- near the center as possible, as it improves the score. Hitting the target
- at a greater distance also will increase its value. The moving shield
- can destroy or nullify your bolt, so try not to hit it. This game was
- speeded up with BLITZ!
-
- Previous accesses: 299
-
-
- [73615,1156] Lib:17
- BLTHUN.BIN
- Bin, Bytes: 30848, Count: 242, 19-Jun-89
-
- Title : "Blue Thunder Helicopter" rescue mission
- Keywords: BLUE THUNDER HELICOPTER BLUETHUNDER
-
- An excellent arcade game. Fly your helicopter on a rescue mission
- through heat seeking missiles, blimps and planes with rockets avoiding all
- kinds of traps and guns. Rescue as many men as possible and return to your
- ship to begin a higher level mission. Each level becomes more difficult.
- Uses Joystick in Port 2. This program is in the "public domain."
-
- Previous accesses: 578
-
-
- [70407,1346] Lib:17
- WUG.BIN
- Bin, Bytes: 8832, Count: 69, 17-Jun-89
-
- Title : "Wug" colorful arcade game for Children & Adults
- Keywords: WUG KIDS CHILDREN
-
- WUG is a very colorful arcade style game for one or two players. It may
- be a bit simple for adults, but children will love it. Difficulty
- increases the longer you play and there is a High Score feature. Joysticks
- are needed.
- James Horn [74616,131]
- All comments welcome!
- Note: After loading and entering run, wait about 1 minute and the
- game will start. Uploaded by Ted Bernhardi as a replacement.
- Previous accesses: 59
-
-
- [70407,1346] Lib:17
- STARP.BIN
- Bin, Bytes: 5376, Count: 81, 17-Jun-89
-
- Title : C64 "Star Pilot" Arcade Shooting Game
- Keywords: STAR PILOT SPACE SHOOT
-
- Star Pilot is an arcade type game with pretty good graphics. You are
- the pilot of a starship, and your mission is to shoot as many enemy ships
- as possible. The gun is aimed using the W X A D keys for up,dn,left,right.
- The S key fires the gun. Converted from an ASCII file in 'ACCESS' and has
- some changes added. 24 CBM blocks long.
-
- Previous accesses: 29
-
-
- [76703,4037] Lib:17
- REDSTM.DOC
- Text, Bytes: 1550, Count: 259, 17-Aug-88(17-Jun-89)
-
- Title : How to download Microprose "Red Storm Rising" Dem
- Keywords: RED STORM RISING MICROPROSE DEMO HELP DOC DOCUMENTATION
-
- This Documentation file will explain which files you need to download
- for the complete Microprose RED STORM RISING Game Demo.
-
- Please READ this file before you download the REDST1.BIN and REDST2.BIN.
-
-
- [73615,1156] Lib:17
- REDST2.BIN
- Bin, Bytes: 38912, Count: 36, 17-Jun-89
-
- Title : Microprose "Red Storm Rising" Demo Part 2 of 2 SD
- Keywords: RED STORM RISING MICROPROSE DEMO
-
- This is SDA file 2 of 2 for the Microprose RED STORM RISING Game
- Demo. Please READ the REDSTM.DOC file before downloading.
-
- This file takes approximately 10 minutes at 1200 Baud to download.
-
- Previous accesses: 53
-
-
- [73615,1156] Lib:17
- REDST1.BIN
- Bin, Bytes: 35072, Count: 37, 17-Jun-89
-
- Title : Microprose "Red Storm Rising" Demo part 1 of 2 SD
- Keywords: RED STORM RISING MICROPROSE DEMO
-
- This is SDA file 1 of 2 for the Microprose RED STORM RISING Game Demo.
-
- Please READ the REDSTM.DOC file before downloading.
-
- This file takes approximately 10 minutes at 1200 Baud to download.
-
- Previous accesses: 61
-
-
- [73247,1704] Lib:17
- POKR64.BIN
- Bin, Bytes: 12672, Count: 83, 17-Jun-89
-
- Title : C64 "The Poker Machine" with graphic features
- Keywords: POKER CARDS SLOTMACHINE
-
- The C128 version has been in the forum for some time. Now,
- the Commodore 64 version of The Poker Machine is available. The Poker
- Machine is a fast BASIC program (no need for machine language) that displays
- graphical cards and incorporates sound. This game adds a twist to the
- regular draw poker including a special double-up feature. It is sure to be
- approved by the card players out there.
- Previous accesses: 10
- K. Travis George
-
-
- [73247,1704] Lib:17
- POKER.BIN
- Bin, Bytes: 13184, Count: 61, 17-Jun-89
-
- Title : C128 40-column "The Poker Machine" 4 Players
- Keywords: C-128 C128 128 POKER CARDS SLOTMACHINE 40COL
-
- Deal 'Em! POKER MACHINE adds a twist to the popular card game. It
- contains realistic cards and 4 different sounds. Among the twists is the
- double-up feature for the successful players. It also keeps track of
- all-time high scores.
- This BASIC C128 program works extremely fast and efficiently taking
- 52 blocks on your disk. A C64 version is nearly complete!!! Instructions are
- included in the program.
-
- Travis George SHARKS
- Previous accesses: 139
-
-
- [73615,1156] Lib:17
- GUNSHP.HLP
- Text, Bytes: 1610, Count: 162, 17-Mar-88(17-Jun-89)
-
- Title : Instructions downloading Microprose "Gunship" Dem
- Keywords: C64 MICROPROSE GUNSHIP DEMO INSTRUCTIONS DOWNLOADING MAR1988
-
- This file will explain which files you need to download for the complete
- MicroProse "Gunship" Demo.
-
- Please read this file before you download the GUNSH1.BIN, GUNSH2.BIN,
- GUNSH3.BIN and GUNSHP.DOC for the "Gunship" Demo.
-
-
- [73615,1156] Lib:17
- GUNSHP.DOC
- Text, Bytes: 2995, Count: 168, 12-Mar-88(17-Jun-89)
-
- Title : Documentation for Microprose "Gunship" Demo
- Keywords: HELP DOC DOCUMENTATION GUNSHIP MICROPROSE DEMO
-
- This file explains the various Features and Commands for the MicroProse
- "Gunship" game. See GUNSHP.HLP.
-
-
- [73615,1156] Lib:17
- GUNSH3.BIN
- Bin, Bytes: 38400, Count: 32, 17-Jun-89
-
- Title : Microprose "Gunship" Demo Part 3 of 3 (SDA)
- Keywords: GUNSHIP MICROPROSE DEMO
-
- This is SDA file 3 of 3 for the MicroProse "Gunship" Demo. Please read
- the file GUNSHP.HLP before downloading. This file takes approximately
- 15 minutes at 1200 Baud to download.
-
- Previous accesses: 15
-
-
- [73615,1156] Lib:17
- GUNSH2.BIN
- Bin, Bytes: 28288, Count: 30, 17-Jun-89
-
- Title : Microprose "Gunship" Demo Part 2 of 3 (SDA)
- Keywords: GUNSHIP MICROPROSE DEMO
-
- This is SDA file 2 of 3 for the MicroProse "Gunship" Demo. Please read
- the file GUNSHP.HLP before downloading. This file takes approximately
- 15 minutes at 1200 Baud to download.
-
- Previous accesses: 15
-
-
- [73615,1156] Lib:17
- GUNSH1.BIN
- Bin, Bytes: 40448, Count: 33, 17-Jun-89
-
- Title : Microprose "Gunship" Demo Part 1 of 3 (SDA)
- Keywords: GUNSHIP MICROPROSE DEMO
-
- This is SDA file 1 of 3 for the MicroProse "Gunship" Demo. Please read
- the file GUNSHP.HLP before downloading. This file takes approximately
- 15 minutes at 1200 Baud to download.
-
- Previous accesses: 30
-
-
- [73707,513] Lib:17
- DEFCO2.BIN
- Bin, Bytes: 9088, Count: 58, 17-Jun-89
-
- Title : Wargames False Missile Launch Simulation Game
- Keywords: HOAX JOKE WARGAMES
-
- This is an update of another program called DEFCON.BIN . Good game.
- 36 blocks long. 5-8 min. download time @ 300 baud. Enjoy !
-
- Previous accesses: 209
-
-
- [76703,4032] Lib:17
- SKRMBL.BIN
- Bin, Bytes: 22144, Count: 98, 29-May-89
-
- Title : Skramble, for 64 (SDA)
- Keywords: SKRAMBLE SHOOT MAZE
-
- Skramble. Work your way thru the maze without touching anything, or
- running out of fuel. For the 64. Download this SDA file as a PRG, load and
- run to dissolve, and load and run "skramble" to play. Requires joystick in
- Port 2.
-
- To the best of our knowledge, this game is in the public domain.
-
-
- [76703,4032] Lib:17
- THUNDR.BIN
- Bin, Bytes: 12288, Count: 88, 27-May-89
-
- Title : ThunderRaiders, unique arcade game for 64
- Keywords: THUNDERAIDERS HILL SHOOT
-
- ThundeRaiders by Ken Hill. Put out fires on the islands below while
- avoiding the efforts of your companion. Keep the engine operating
- temperature optimum, too. Excellent graphics in this outstanding game for
- the 64. For 1 or 2 players, requires joysticks. Download this SDA file as
- a PRG, load and run to dissolve into THUNDERAIDERS, the game, and
- THUNDERAID.DOC, the documentation file. This game is Shareware.
-
- [76703,4032] Lib:17
- GALAGA.BIN
- Bin, Bytes: 11264, Count: 166, 27-May-89
-
- Title : Galaga, space game for 64
- Keywords: GALAGA SPACE SHOOT
-
- Galaga. Good space shoot-em-up for the 64. Uses Lo-Res graphics
- characters (boo!), but features excellent game play (yay!) Just load and
- run. For 1 or 2 players, joystick or keyboard.
-
- To the best of our knowledge, this game is in the public domain.
-
-
- [76703,4032] Lib:17
- CLOUDS.BIN
- Bin, Bytes: 7168, Count: 93, 27-May-89
-
- Title : Cloudstrike, action arcade game for 64 (SDA)
- Keywords: CLOUDSTRIKE CLOUD STRIKE RESCUE SHOOT SPACE
-
- Cloudstrike. An excellent arcade action game for the 64. Rescue
- falling pilots while blasting alien spaceships. Plenty of action. Download
- this SDA file as a PRG, load and run to dissolve, and load and run
- "CLOUDSTRIKE" to play. Requires joystick in Port 2.
-
- To the best of our knowledge, this game is in the public domain.
-
-
- [76703,4037] Lib:17
- KRAZYK.BIN
- Bin, Bytes: 26624, Count: 87, 24-May-89
-
- Title : Action game "Krazy Kars" - use Joystick in Port #
- Keywords: KRAZYKARS KIM PAUL MCHERRY
-
- Action Game "Krazy Kars" by Kim and Paul Mcherry. Needs a Joystick in Port
- #2. To the best of our knowledge this file is in the "Public
- Domain." Download as a Program file and load"krazyk",8 to run the game.
-
-
- [76703,4032] Lib:17
- CREEPS.BIN
- Bin, Bytes: 16128, Count: 124, 24-May-89
-
- Title : Space Invaders-type game for 64 (SDA)
- Keywords: CREEPS SPACE SPACEINVADERS
-
- Creeps by Jeff Bean. Good Space Invaders-type game for the 64, with
- excellent graphics and an outstanding opening sequence. Download this SDA
- file as a PRG, load and run to dissolve, then load and run CREEPS to play.
- Requires joystick in Port 2.
-
-
- [76703,4032] Lib:17
- STRIKE.BIN
- Bin, Bytes: 9728, Count: 73, 23-May-89
-
- Title : Star Strike space game for 64 (SDA)
- Keywords: STARSTRIKE SPACE SHOOT
-
- Star Strike by Bob Eaton. Good space shoot-em-up for the 64. Plenty of
- action, choice of difficulty. Download this SDA file as a PRG, load and run
- to dissolve, then load and run "STAR STRIKE" to play. Requires joystick in
- Port 2.
-
- To the best of our knowledge, this file is in the public domain.
-
-
- [76703,4032] Lib:17
- ZIX2.BIN
- Bin, Bytes: 5248, Count: 179, 06-May-89
-
- Title : Breakout-style game for 64 with joystick
- Keywords: ZIX BREAKOUT
-
- Zix 2 by Pierre Messier. A good breakout-type game for the 64, with lots of
- imaginative screens. Use CTRL-P to add extra lives (up to 99) so you
- can see them all. Use joystick in Port 2.
-
- To the best of our knowledge, this file is in the public domain.
-
-
- [76703,3051] Lib:17
- TRAINS.BIN
- Bin, Bytes: 3328, Count: 123, 26-Apr-89
-
- Title : C64 "Trains" Action Game - prevent a collision!
- Keywords: TRAINS RAILROAD SIMULATION
-
- A game called "Trains" by J. Aughton. You run the switches on a bunch
- of train tracks. First there's just one train, but then there are two,
- then three. It's challenging to keep the trains running. 13 CBM disk
- blocks.
-
-
- [76703,3051] Lib:17
- PAINT.BIN
- Bin, Bytes: 4608, Count: 60, 26-Apr-89
-
- Title : C64 "Wet Paint" Action Game - needs Joystick Port
- Keywords: WET PAINT
-
- An exciting action game from the public domain (written by Frank
- Lindsey). You're a painter who is hired to paint as much of a wall as
- possible, without overpainting any other areas. Requires a joystick.
- Download as a PRG file. 18 CBM disk blocks.
-
-
- [76703,4037] Lib:17
- STARTK.BIN
- Bin, Bytes: 34048, Count: 168, 28-Feb-89
-
- Title : Outstanding Star Trek C128 80 column (SDA)
- Keywords: C128 STAR TREK 80 COLUMN BRIAN KENDIG SDA
-
- Shareware C128 "Star Trek 2.0" by Brian Kendig. Excellent 80 column
- interpretation of this classic game, with a few new twists. Excellent
- graphic readouts and windowing. This is a 128 SDA file, RUN it to dissolve
- into component files. Even the SDA screen is pretty snappy. Includes
- documentation.
-
-
- [76703,4037] Lib:17
- ATOMHB.BIN
- Bin, Bytes: 3840, Count: 171, 28-Feb-89
-
- Title : C64 "Atomic Handball" Arcade Graphics Game
- Keywords: ATOMIC HANDBALL FAST
-
- Arcade graphics game of "Atomic Handball" by Frank Lindsey. Needs a
- Joystick in Port #2. This is a fast-paced game and fun.
-
- Note: To the best of our knowledge, this file is in the "Public Domain."
-
-
- [72220,454] Lib:17
- MATHRA.BIN
- Bin, Bytes: 4608, Count: 38, 31-Dec-88
-
- Title : Math racing game for C128 40-columns (SDA)
- Keywords: EDUCATIONAL MATH RACE RACING MATHRACE CHILDREN KIDS
-
- A pretty good 40-column math/racing game for one or two players... Race
- against the c128 or another opponent by answering math questions. Program by
- : Richard Overholser. Let us know what ya think... I'm sure you'll agree its
- as good as any of the other c128 stuff you'll find here! J.Cates 72220,454
-
- This file is a 128-mode Self Dissolving Archive. RUN it from 128 mode
- to extract the component files.
-
-
- [72220,454] Lib:17
- SPACE.BIN
- Bin, Bytes: 2048, Count: 107, 30-Dec-88
-
- Title : Space game for 128 in 40-column mode
- Keywords: C-128 C128 128 40COL BASIC
-
- Why did the space ship want to cross the screen? To get to the other
- side of course! Which is what you have to do in this 40-column 128-only
- game. Uses joystick in port 1. Another R. Overholser game folks! Comments
- welcome, J. Cates 72220,454
-
-
- [74666,66] Lib:17
- GLUTON.BIN
- Bin, Bytes: 11520, Count: 126, 28-Dec-88
-
- Title : "Glutton" - "Pac Man"-type arcade game (ARC)
- Keywords: GLUTTON PACMAN ML MANIKAS
-
- This is an ARChived file of the game of "Glutton." This ARChived file
- includes the 4 files necessary and the Boot program for "Glutton." The 5
- files were originally uploaded in July 1985 and had approximately 800
- downloads each. "Glutton" is a "Pac Man"-type arcade game and lots of fun to
- play. It was written with Assembler (ML).
-
- After de-ARCing or separating the file into its 5 separate files, then to
- play the game -- load"glutton.boot",8
-
-
- [72220,243] Lib:17
- HIGHNO.BIN
- Bin, Bytes: 41344, Count: 274, 17-Dec-88
-
- Title : HIGHNOON game for C64
- Keywords: HIGH NOON HIGHNOON
-
- Use joystick in port 2 - adjust difficulty level before starting. Shoot all
- the outlaws before they kidnap all the girls and rob the bank. LOAD, 8 and
- RUN
-
- To the best of our knowledge, this game is in the public domain.
-
-
- [71340,3027] Lib:17
- CATCHU.DAT
- Bin, Bytes: 512, Count: 20, 24-Oct-88
-
- Title : Data for the C128 80-column CATCHU.COM game
- Keywords: CP M CPM C-128 C128 128 CATCHUM PACMAN 80COL
-
- This is the high-score data file required for Catchum. Download this to
- your CP/M disk as CATCHUM.DAT. You'll also need the game itself, in this
- library as CATCHU.COM.
-
-
- [71340,3027] Lib:17
- CATCHU.COM
- Bin, Bytes: 29312, Count: 31, 24-Oct-88
-
- Title : C128 80-column CP/M "Pacman-type" game
- Keywords: PACMAN CPM CP M C-128 C128 128 80 COLUMN 80COL
-
- This is a PACMAN-type game originally written for Epson CP/M. It works
- quite nicely under Commodore CP/M. The "cat" is controlled from the numeric
- keypad, with 8=up, 2=down, 6=right, and 4=left. Download this to your CP/M
- disk as CATCHUM.COM. You'll also need CATCHU.DAT, also in this library.
-
-
- [74506,3612] Lib:17
- TRIVIA.BIN
- Bin, Bytes: 33024, Count: 329, 03-Sep-88
-
- Title : "Trivia!" 2.0 Arcade game (Shareware)
- Keywords: TRIVIA
-
- Over three years in the making, and it's finally in the public
- domain-- TRIVIA! 2.0 by John Byrd. This is the only file you need to play a
- fast-paced general trivia game. This game has slick M/L introductory
- graphics, over 250 questions, and a funky theme tune. Download and run this
- file and it will section itself off into the necessary game files. If
- you're a 64 owner, you'll love this one! This program is SHAREWARE by the
- author.
-
-
- [76703,4037] Lib:17
- EPYXCO.CNF
- Text, Bytes: 46335, Count: 33, 05-Feb-87(30-Aug-88)
-
- Title : Transcript of CO with Charles Brannon - EPYX Mgr.
- Keywords: TRANSCRIPT CO CONFERENCE CHARLES BRANNON EPYX
-
- Charles Brannon is a Project Manager at EPYX Software, where he works
- on Game Design and works with artists who design sprites and hi-res screens,
- and coordinates the work of staff programmers and freelance programmers.
- If you're curious about how a major software company puts together a
- program or if you'd like to ask about programming opportunities, read this
- Transcript of the CBMART Formal COnference.
- Edited transcript.
-
-
- [76703,4037] Lib:17
- MICROP.REL
- Text, Bytes: 3070, Count: 103, 10-Jun-88(18-Aug-88)
-
- Title : Microprose Software New Releases-Summer/Fall 1988
- Keywords: MICROPROSE INFO
-
- This file contains information on two new MicroProse thriller games for the
- C-64/128 to be released for Summer and Fall 1988.
-
-
- [73127,1476] Lib:17
- BURGER.BIN
- Bin, Bytes: 40576, Count: 214, 23-Jul-88
-
- Title : C128 80-column "Burgerwhop" - needs JoyStick
- Keywords: C-128 C128 128 BURGERWHOP 80 COLUMN 80COL BURGER WHOP
-
- Burgerwhop! 80 Column arcade game for the 128. Not for 64. Build burgers
- by walking across the parts. Meanwhile, avoid the nasties! Requires a
- joystick, requires 80 Column monitor. Includes help screens. To the best of
- my knowledge, this game is in the public domain.
-
-
- [73117,1222] Lib:17
- FOOTBA.BIN
- Bin, Bytes: 7936, Count: 96, 18-May-88
-
- Title : Basic Football game
- Keywords: FOOTBALL SPORTS
-
- Football. A fun, non-graphic football simulation. Short basic file.
- (Approx 61 X-Blocks / 31 CBM blocks)
- Comments welcome, 73117,1222
-
-
- [73337,677] Lib:17
- QWIK.BIN
- Bin, Bytes: 8448, Count: 84, 24-Apr-88
-
- Title : "Qwik" Two-Player game
- Keywords: QUICK QWIK
-
- Qwik! is a two player game. The objective is simple: be the first to color 5
- of 8 levels. Please let me know of any problems.
-
-
- [73300,1017] Lib:17
- STGAME.BIN
- Bin, Bytes: 25344, Count: 84, 30-Jan-88
-
- Title : C128 40-column "Star Trek" game
- Keywords: C-128 C128 128 40COL STAR TREK STARTREK
-
- I FOUND THIS OLD WAR HORSE ON THE PUBLIC ACCESS CHANNEL UNDER THE NAME OF
- STAR84. AS YOU WILL SEE FROM THE CREDITS, IT HAS BEEN THROUGH A LOT OF
- HANDS BEFORE I GOT THROUGH TAMPERING WITH IT. MY VERSION IS WRITTEN FOR THE
- COMMODORE 128 IN 40 COLUMN MODE. ENJOY AND PLEASE LEAVE ALL OF THE CREDITS
- INTACT. COMMENTS AND/OR SUGGESTIONS ARE WELCOME. PETER
- SHAUGHNESSY/73300,1017.
-
-
- [72447,1641] Lib:17
- MINI.BIN
- Bin, Bytes: 10240, Count: 732, 19-Dec-87
-
- Title : Nine holes - Miniature gold game
- Keywords: MINIATURE GOLF MINI-GOLF
-
- A great mini putt-putt golf game.ENJOY
-
-
- [72060,641] Lib:17
- SURVIE.DOC
- Text, Bytes: 857, Count: 206, 04-Dec-87
-
- Title : Documentation for game of "Life" SURVIE.BIN
- Keywords: LIFE POPULATION SIMULATION HELP DOC DOCUMENTATION
-
- This is a short Documentation file on the Game of "Life" file in this LIB
- named SURVIE.BIN.
-
-
- [72060,641] Lib:17
- SURVIE.BIN
- Bin, Bytes: 21376, Count: 222, 04-Dec-87
-
- Title : "Game of Life" - JoyStick in Port #2 (SDA)
- Keywords: LIFE POPULATION SIMULATION
-
- This is a Simulation Game of "Life" for the C64. SERVIE is a clever version
- of an apparently simple game described in the "Scientific American" Magazine
- (1984). This program requires a JoyStick in Port 2.
- This is a Self-Dissolving ARChive. Download as a program file and then
- "load and run" to separate the inidivual files.
-
- Note: To the best of our knowledge this file is in the "Public Domain."
-
-
- [71250,1777] Lib:17
- SSUB.BIN
- Bin, Bytes: 17664, Count: 1120, 15-Nov-87
-
- Title : "Sub Battle" (1943 WWII) arcade game
- Keywords: SUB SUBMARINE WWII BUCKY
-
- This is a GREAT Game Called Sub Battle. Its In 1943 World War 2. Excellent
- Battle Screens! Many Commands! GREAT GRAPHICS!
- Any Questions??? Email Bucky VIA EasyPlex-USER#71250,1777
- 70 Blocks Long
-
-
- [71250,1777] Lib:17
- DEFINT.DOC
- Text, Bytes: 768, Count: 210, 08-Nov-87
-
- Title : Instructions for DEFCON.BIN and DEFCO2.BIN
- Keywords: HELP DEFCON HOAX JOKE WARGAMES
-
- 3 CBM blocks long 5 Xmodem Blocks Long
- The instructions to defcon
-
- Any Questions?
- E/Mail Bucky
- [71250,1777]
-
-
- [76703,4244] Lib:17
- EACONF.CNF
- Text, Bytes: 31185, Count: 31, 21-Apr-87(22-Apr-87)
-
- Title : Transcript of CO with Electronic Arts programmers
- Keywords: TRANSCRIPT CO CONFERENCE EA ELECTRONIC ARTS
-
- This is the edited Transcript of the following Formal COnference on CBMART.
-
- >> Formal CBMART Game COnference!
- with
- Electronic Arts (tm) Game Authors
- Evan and Nicky Robinson
- and
- Technical Director Jeff Johannigman
-
- April 21, 1987 - 10:00 PM to Midnight EDT
-
-
- [72060,133] Lib:17
- ELITEP.BIN
- Bin, Bytes: 1024, Count: 259, 02-Nov-86
-
- Title : "Elite" game - create Commanders
- Keywords: ELITE CHEAT SPACE
-
- This program will create a commander for the game of ELITE who has much
- improved resources over those given by default. ELITE is a terrific game
- but takes a llooonnnngggggg time to excel in. Many of us haven't got time
- to pursue the usual course, so here is a bit of help to get into the fray.
-
-
- [70007,533] Lib:17
- VICPAC.SEQ
- Text, Bytes: 3550, Count: 69, 18-Aug-86
-
- Title : VIC20 "Pac Man"-type Arcade Game
- Keywords: VIC 20 VIC-20 VIC20 PACMAN
-
- A "Pac Man"-like arcade game for the VIC20
-
-
- [70007,533] Lib:17
- ANIMAL.SEQ
- Text, Bytes: 2135, Count: 60, 18-Aug-86
-
- Title : VIC20 Basic source text for game called "Animals"
- Keywords: VIC 20 VIC-20 VIC20 ANIMAL
-
- This is a game called ANIMALS for the VIC-20. It was submitted by Jim
- Darrough.
-
-
- [71636,1075] Lib:17
- RACE.BIN
- Bin, Bytes: 3200, Count: 294, 15-Aug-86
-
- Title : C128 40-column Race game - needs JoyStick Port #2
- Keywords: C-128 C128 128 40COL RACE RACING CARRACE
-
- This is a simple game for the 128 in 40 column mode. Uses sprites and
- Joystick 2. Object is to keep the race car within the track boundries You
- can move up/down, side to side, fire button brakes. 13 CBM blocks.
- Uploaded
- with VT100
- ----> <<Bob>>
-
-
- [72307,2725] Lib:17
- DEEPSX.BIN
- Bin, Bytes: 3456, Count: 356, 15-Aug-86
-
- Title : C128 40-column "Deep Six" game - Basic 7.0
- Keywords: C-128 C128 128 40COL BASIC ANIMATION
-
- Deep Six is a graphic arcade style game wriiten in Basic 7.0 for the
- C128. Many of the new 7.0 graphic & sprite commands are demonstrated showing
- how easy it is to create colorful animation. feel free to give it away
- but please let me know what you think. Have fun! D.R.Bull 72307,2725
-
-
- [76606,364] Lib:17
- OBLIT.BIN
- Bin, Bytes: 3712, Count: 51, 08-Aug-86
-
- Title : VIC20 Unexpanded "Shoot-Em-Up" - see OBLINS.BIN
- Keywords: VIC 20 VIC-20 VIC20 OBLIT FAST SHOOT
-
- An arcade-type Shoot-Em-Up game for the Vic-20 that I wrote a long time
- ago. The fastest paced game for the Vic you will ever find, I have just left
- this one sitting on my shelves. Must be used with an unexpanded vic. Mass
- Obliteration: Name it- obliteration. The instructions (not reqd) are in
- oblins.bin.
- Tony Romer, Edmonton, Alberta, Canada
-
-
- [76606,364] Lib:17
- OBLINS.BIN
- Bin, Bytes: 3712, Count: 42, 08-Aug-86
-
- Title : VIC20 Unexpanded Documentation for OBLIT.BIN
- Keywords: OBLIT VIC-20 VIC 20 VIC20 HELP DOC DOCUMENTATION
-
- The instructions for oblit.bin (Mass Obliteration). If you name
- oblit.bin obliteration on your disk then this program will also auto-load
- it. Mass Obliteration must be run on the unexpanded Vic-20. If you are
- using tape save obliteration (the main program) before the
- instructions. Must be used without any expansion cartridges... Tony Romer
-
-
- [75075,457] Lib:17
- LANDER.DOC
- Text, Bytes: 17760, Count: 432, 02-Feb-86
-
- Title : "ZOOM" Pascal Source Code for ARChived LANDER.BIN
- Keywords: SOURCE POUNDS LEMONAID MOON LUNAR LANDER LUNARLANDER PASCAL
-
- This is the Pascal Source to LANDER.BIN. It is not finished to my
- satisfaction but I seem to have gone a far as I can using this compiler on
- the C-64. It uses several procedures I spent long hours debugging. This is
- Freeware (if you use any of these procedures in a pgm. of yours, please pay
- me what it is worth to you). Send any comments/contributions to: David R.
- Pounds 895 Willow Glen Way San Jose, Ca, 95125 (408)287-6346
- "ZOOM" Pascal Source
-
-
- [76703,4034] Lib:17
- PIRATE.BIN
- Bin, Bytes: 10112, Count: 823, 26-Jan-86
-
- Title : Cartoon "Piratebusters Protection" on games
- Keywords: PIRACY PIRATE PIRATEBUSTERS CARTOON
-
- This program (RUNable) is the cartoon that [Ct comes up when the new
- piratebusters protection is broken. This is uploaded by Brian R. Niessen of
- PirateBusters for the enjoyment of persons who DO NOT pirate Software (All 3
- of you, hehe)
- Enjoy (P.S. Electronic Arts says it's too violent) Look at the
- tombstone!!
-
-
- [70046,42] Lib:17
- CRASH.IMG
- Img, Bytes: 5194, Count: 858, 23-Jun-85
-
- Title : Space Lander Simulation game
- Keywords: SPACE LANDER SPACELANDER
-
- Congratulations! You are at the controls of a space vehicle.
- Objective: land in one piece. Adapted from a program in the Hewlett-Packard
- 3000 contributed library.
-
-
- [75426,1524] Lib:17
- SNIPE.IMG
- Img, Bytes: 11017, Count: 892, 05-Jun-85
-
- Title : "Ground Snipe Shoot" arcade game - JoyStick Port
- Keywords: SNIPE SHOOT ML
-
- This is one of my better tries at programming in Machine Language. It is a
- simple game in which you must shoot the planes and paratroopers before they
- reach the ground. Joystick in Port 1.
- Comments are welcome.
- Rick I.
- 75426,1524
-
-
- [71576,1042] Lib:17
- SPLIT.IMG
- Img, Bytes: 1977, Count: 48, 11-May-85
-
- Title : "The Split" game - Pinball Construction Set (c)
- Keywords: PCS PIN BALL PINBALL
-
- The Split is a pinball game which was designed using Pinball Construction
- Set and it requires PCS to run. It is a unique version of pinball which I'm
- sure you will enjoy.
-
-
- [75506,456] Lib:17
- PSML.IMG
- Img, Bytes: 2854, Count: 813, 16-Apr-85
-
- Title : "Plasmoids" needs JoyStick Port 1 - see PLSMDS.IM
- Keywords: PLASMOIDS ASTEROIDS ML
-
- Plasmoids is an arcade style game similar to Astroids. It can be loaded and
- run by the BASIC program 'PLSMDS.IMG'. Download this one as PSML.IMG
-
-
- [75506,456] Lib:17
- PLSMDS.IMG
- Img, Bytes: 899, Count: 854, 16-Apr-85
-
- Title : Loader for "Plasmoids" PSML.IMG
- Keywords: PLASMOIDS ASTEROIDS
-
- This is the Loader program for the Asteroids-type game, Plasmoids see
- PSML.IMG. Instructions are provided within the program. Use a joystick in
- PORT #1.
-
-
- [70437,3575] Lib:17
- BREAK.IMG
- Img, Bytes: 6323, Count: 1105, 13-Apr-85
-
- Title : Arcade game - "Break Dancer"
- Keywords: BREAK DANCER DANCE BREAKDANCER
-
- This is a fast action arcade-style game that uses multicolor
- sprite animation techniques. Maria is kept behind a stone wall by Carlos for
- protection from rocks been thrown at them. How many cracks will it take
- before the wall falls, leaving Maria to the mercy of the villains ? You
- deflect rocks by hitting the fire button and to start the game hold this
- button for 4 second. Enjoy the music, animation and excellent cartoon
- graphics.
-
-
- [72626,762] Lib:17
- OUTPST.IMG
- Img, Bytes: 6123, Count: 707, 11-Apr-85
-
- Title : Space "Shoot-Em-Up" OutPost arcade game
- Keywords: OUTPOST SPACE SHOOT
-
- this is a space shoot-em-up game that is written in basic but at the higher
- levels is plenty fast. the program will automatically create a file of high
- scores on the disk.
-
-
- [75275,1363] Lib:17
- HHILL.IMG
- Img, Bytes: 14343, Count: 1439, 24-Feb-85
-
- Title : "Haunted Hill" - centipede-type game
- Keywords: HAUNTED HILL CENTIPEDE
-
- This is a game I worte some time ago but have been unable to sell.
- Basically it's a centipede type game with a few twists. Enjoy it!
- George RIchardson
- 75275,1363
-
-
- [75555,1502] Lib:17
- LIFCAL.IMG
- Img, Bytes: 6134, Count: 432, 09-Feb-85
-
- Title : "Calculate your approximate life expectancy" game
- Keywords: LIFE EXPENTANCY HEALTH DEATH
-
- THIS IS A GAME PROGRAM THAT WILL CALCULATE YOUR APPROXIMATE LIFE EXPECTANCY.
- REMEMBER, THIS IS ONLY A GAME. DO NOT REGARD IT AS FACTUAL. UPLOADED WITH
- VIDTEX 4.0C.
-
-
- [74746,2131] Lib:17
- SGREST.IMG
- Img, Bytes: 212, Count: 401, 19-Jan-85
-
- Title : Resets World Records on EPYX "Summer Games" (c)
- Keywords: SUMMER GAMES EPYX
-
- This program will reset the world records on Epyx's Summer Games disk back
- to the original factory settings. Just load this program, insert the game
- disk then run. Written By Glen Johnson for Nybbles & Bits Software. All
- rights reserved. This program is not for resale and may not be uploaded to
- any other computer without the written consent of the author.
-
-
- [75065,331] Lib:17
- SG.DOC
- Text, Bytes: 3220, Count: 1214, 14-Jan-85
-
- Title : Documentation for "Shooting Gallery" see SG.IMG
- Keywords: SHOOT SHOOTING GALLERY HELP DOC DOCUMENTATION
-
- This is the documentation file for SG.IMG -- Shooting Gallery. This is a
- terrific program for any game player. Uploaded by Pete Lobl.
- Sysop Note: Must be run only on a C-64 with a 1541 disk drive.
-
-
- [75065,331] Lib:17
- SGBOOT.IMG
- Img, Bytes: 7431, Count: 479, 13-Jan-85
-
- Title : Loader for "Shooting Gallery" game SG.IMG/SG.DOC
- Keywords: SHOOT SHOOTING GALLERY
-
- This is a loader file for Shooting Gallery, an all ML game written over 2
- yarns ago. Name this file anything you wish, but make sure its on the same
- disk as "sg". Don't expect much from the game, it's written by
- a professional amateur. See SG.DOC for playing instructions, and SG.IMG.
- Pete Lobl
- 75065,331
- (Special thanks to J.R. for his help)
- Sysop Note: Must be run only on a C-64 using a 1541 disk drive.
-
-
- [75065,331] Lib:17
- SG.IMG
- Img, Bytes: 33032, Count: 536, 13-Jan-85
-
- Title : "Shooting Gallery" game see SGBOOT.IMG-JoyStick
- Keywords: SHOOT SHOOTING GALLERY ML
-
- This is the main & long (131 block) program, shooting gallery, written in
- all ML (tho not "good" ML). Its play and design are creeky, but the concept
- could lead to something neat if rewritten with improvements. Name this file
- "sg" on yur disk (w/o the quotes!) and see sg.doc for instructions &
- sgboot.img.
- Pete Lobl
- [(Support PIL)]
- Sysop Note: Must be run only on a C-64 using a 1541 disk drive.
-
-
- [70576,735] Lib:17
- TARGTL.IMG
- Img, Bytes: 108, Count: 1591, 29-Dec-84
-
- Title : Loader for "Target" game - see TARGET.IMG LIB 8
- Keywords: TARGET PCS PIN BALL PINBALL
-
- First of two files needed to play "Target", a standalone pinball game
- created with Pinball Construction Set. PCS is not required. Left on stick
- for left flipper, right for right flipper. Back on stick cocks launcher
- and fire button launches and operates left flipper. You must also have
- TARGET.IMG on disk, renamed "targets.pb"; call this file "targets". Then
- load "targets",8,1 to play. F5 selects 1-4 players. P.D. by me.
- Aaron D. Swann
-
-
- [70576,735] Lib:17
- TARGE.IMG
- Img, Bytes: 40456, Count: 938, 27-Dec-84
-
- Title : "Target" game - PCS (c) - see TARGTL.IMG LIB 8
- Keywords: TARGET PCS PIN BALL PINBALL
-
- SEcond of two files needed for TARGET, a standalone pinball game created by
- me with Pinball Construction Set. DOWnload this file as "targets.pb" and
- the loader program TARGTL.IMG as "targets". Then load "targets",8,1. This
- program is 160 blocks long - be sure you have plenty of disk space before
- DOWnloading! P.D. by me.
-
- Aaron D. Swann
- 70576,735
-
-
- [70556,1264] Lib:17
- TANKV3.IMG
- Img, Bytes: 7950, Count: 142, 18-Oct-84
-
- Title : "Destroy Tank War"-needs 2 Players & 2 JoySticks
- Keywords: TANK WAR TANKWAR
-
- This is a compiled version of the BASIC program I uploaded and
- WROTE! Compiled with BLITZ!.
-
- enough keywords?
-
- (Note - Requires 2 players/2 joystick - SYSOP)
-
-
- [74335,1204] Lib:17
- TITLSC.IMG
- Img, Bytes: 8007, Count: 42, 14-Sep-84
-
- Title : "Money" game - needs JoyStick - BRO/KEY:*MONEY*
- Keywords: MONEY
-
- This is the title screen for the game MONEY. Call it "title" on your
- disk. It should show up as a PRG file of about 33 blocks. You also need
- "GAMESC.IMG" from this LIB and "MONEY.IMG" from here. Type BRO/KEY:*MONEY*
- to make sure you get all three files. Have fun!
- Dave Redmann
-
-
- [74335,1204] Lib:17
- MONEY.IMG
- Img, Bytes: 2727, Count: 48, 14-Sep-84
-
- Title : "Money" game - needs JoyStick - BRO/KEY:*MONEY*
- Keywords: MONEY
-
- Use joystick to control momentum. Collect enough bags of money in
- ever decreasing time. Uses hi-res and sprites. You also need
- titlsc.img called "title" and GAMESC.IMG called "gm.sc" on the game disk. I
- wrote it for PD. Free to copy and distribute but not sell. Please send me
- comments or ideas. Have fun.
- -=<David Redmann>=-
- 74335,1204
-
-
- [74335,1204] Lib:17
- GAMESC.IMG
- Img, Bytes: 8007, Count: 46, 14-Sep-84
-
- Title : "Money" game - needs JoyStick - BRO/KEY:*MONEY*
- Keywords: MONEY
-
- Graphics screen for my Money game. Will be a PRG; that's OK. Have it on
- your disk as:
- gm.sc
- Free to copy and distribute but not sell my game. Have fun.
- -=<David Redmann>=-
- 74335,1204
-
- Needs also: TITLSC.IMG and MONEY.IMG -- BRO/KEY:*MONEY*
-
-
- [72626,1704] Lib:17
- PANIC2.IMG
- Img, Bytes: 11850, Count: 75, 13-Sep-84
-
- Title : "Monster Panic" - sprites/sounds see PANIC.DOC
- Keywords: MONSTER PANIC ML
-
- This is a corrected upload of a fine ML game by Tim Bogen, originally
- uploaded as PANIC.IMG. The original file loads to $0800, one byte low in
- memory. This file loads to $0801. Those with the original program and an ML
- monitor can correct their files by loading to $0801 and resaving.
- See PANIC.DOC for details on playing Monster Panic, which has
- excellent sound and graphic routines, including sprites.
-
-
- [75315,350] Lib:17
- PANIC.DOC
- Text, Bytes: 1475, Count: 93, 08-Sep-84
-
- Title : Documentation for "Monster Panic"-see PANIC2.IMG
- Keywords: MONSTER PANIC HELP DOC DOCUMENTATION
-
- This is the documentation for the game Monster Panic.
-
- (Note - The corrected upload of Monster Panic is called PANIC2.IMG. - SYSOP)
-
-
- [71556,755] Lib:17
- LBRNTH.IMG
- Img, Bytes: 12967, Count: 328, 11-Aug-84
-
- Title : "Labyrinth Maze" game
- Keywords: LABYRINTH MAZE
-
- This game is really for the PET, but it will also work on the 64. The idea
- is to get through a randomly selected 3D maze. The graphics are pretty
- good for something done on the PET and you might have to fiddle with the
- Commodore- shift keys to get the screen right. To the best of my knowledge,
- it is in the public domain, so no lawsuits, please. Uploaded my me, author
- unknown.
- Joe Chan
-
-
- [70225,374] Lib:17
- PHRNDL.IMG
- Img, Bytes: 11258, Count: 1660, 11-Jul-84
-
- Title : "Pharoah's Needles" game (compiled)
- Keywords: PHARAOHS NEEDLES
-
- This game is called Pharoah's Needles and was authored by Ron Wagner. It
- has good graphics and is fast due to compiling. You can get hooked on
- this one! It is public domain. Compiled by: The Tampa Commodore Users
- Group-Ntl.
- (TCUG-NATIONAL) Uploaded with Vidtex by:
-
- Wayne (MICRO) Hunnicutt
- (TCUG-President)
-
-
- [73326,1221] Lib:17
- STTKGM.IMG
- Img, Bytes: 15317, Count: 70, 01-Jul-84
-
- Title : "Star Trek" game - with interesting dialogue
- Keywords: STAR TREK STARTREK BASIC
-
- Originally written by me for a Burroughs mainframe. Revised for the C64.
- Programming a bit disorganized, but runs without errors. A dialogue between
- you and your crew, make this a very addicting game. Placed in the public
- domain by the author. Uploaded with Vidtex 4.0B. ENJOY!!
- KEVIN MILNER
- [73326,1221] Email me with comments or suggestions.
-
-
- [70225,374] Lib:17
- STRTAL.IMG
- Img, Bytes: 10545, Count: 903, 16-Jun-84
-
- Title : "Streets & Alleys" - Play against "Fred" the C64
- Keywords: STREETS ALLEYS FRED
-
- This game is called 'Streets & Alleys'. Once again, you play against
- 'FRED' (the computer). An excellent (and frustrating game, FRED doesn't like
- to lose). Authored by: Larry Fimbel (TCUG-Librarian). Donated for
- public domain only by: The Tampa Commodore Users Group. Uploaded with Vidtex
- by:
-
- Wayne (MICRO) Hunnicutt
- (TCUG-President)
-
-
- [74216,660] Lib:17
- SFORFI.IMG
- Img, Bytes: 3976, Count: 67, 04-Jun-84
-
- Title : Save the forests and houses from fire
- Keywords: FORESTFIRE
-
- This is a complete rewrite of a program found in a small book for the
- VIC-20. I enhanced it with better graphics, a larger forest and houses to
- protect, more fire that spreads faster and more
- visually, self-documentation, and error trapping. It is not fast, but it is
- addicting!! Save the forest and houses!!! If you have questions or
- ideas, contact me via EMAIL.
- --Steve Wright [74216,660]
-
-
- [71566,1232] Lib:17
- CEN2.IMG
- Img, Bytes: 4103, Count: 52, 27-May-84
-
- Title : "Centi-What" game - needs CEN1.IMG/JoyStick
- Keywords: CENTI-WHAT CENTIPEDE ML
-
- This is part two of centi-what. This is ML part and you must save it as: ML
- for it to be accessed properly. You need CEN1.IMG also. Downloaded with
- vidtex. Written by me. Kevin 71566,1232
-
-
- [71566,1232] Lib:17
- CEN1.IMG
- Img, Bytes: 3700, Count: 55, 27-May-84
-
- Title : "Centi-What" game - needs CEN2.IMG & JoyStick
- Keywords: CENTI-WHAT CENTIPEDE ML
-
- Fast action game resembles arcade game. Joystick required. Also need
- CEN2.IMG. This one is the basic setup and CEN2.IMG is the Machine Language
- part. I wrote this myself(whew!). Enjoy! Kevin 71566,1232
-
-
- [73336,2323] Lib:17
- FLIGHT.IMG
- Img, Bytes: 5016, Count: 167, 09-May-84
-
- Title : Flight Simulation game
- Keywords: FLIGHT SIMULATION SIMULATOR AIRPLANE
-
- This is a program I found in a old mag it's pretty good for it's age,your
- object is to fly and land a plane without crashing (hit F2 for map F1 to
- return)
-
- (WOR)
-
-
- [72626,1404] Lib:17
- 64TREK.IMG
- Img, Bytes: 8821, Count: 86, 30-Apr-84
-
- Title : C64 "Star Trek" Space game
- Keywords: STAR TREK STARTREK SPACE
-
- This is yet another STAR TREK. It is shorter than many, and is modeled after
- a version I saw on the Apple II (integer!). There are still a couple
- of bugs, but it has some nifty features that make for good playability,
- like windowed screens. 35 blocks. Enjoy! +JAH-
-
-
- [76703,627] Lib:17
- PINBAL.IMG
- Img, Bytes: 108, Count: 109, 23-Apr-84
-
- Title : Pinball game - needs BLASTE.IMG LIB 8
- Keywords: PCS PIN BALL PINBALL
-
- part one of a stand-alone game made using the Pinball Construction Set. See
- the description of BLASTE.IMG (LIB 8) for downloading/running
- information, and for copyright information. Warning: BLASTE.IMG needs 160
- blocks.
-
-
- [72646,1106] Lib:17
- NINJA.IMG
- Img, Bytes: 2007, Count: 85, 23-Apr-84
-
- Title : PCS Ninjas and Ninja weapons "Pinball Const.Set(c
- Keywords: PCS PIN BALL PINBALL NINJA
-
- This is a file for the pinball constuction set. This file deals with ninjas
- and ninja weapons shown as graphics in the game.
- Hope you like it!
- Ross Vitale(72646,1106)
-
-
- [76703,627] Lib:17
- BLASTE.IMG
- Img, Bytes: 40456, Count: 63, 23-Apr-84
-
- Title : Pinball game Part 2 - needs PINBAL.IMG LIB 8
- Keywords: PCS PINBALL
-
- Part 2 of a stand-alone pinball game created with Pinball Construction Set.
- 1) download PINBAL.IMG as "pinball"
- 2) download this file as "pinball.pb"
- 3) load "pinball",8,1
- 4) Do not move the files using load and save.
- This game uses run-time code from the Pinball Construction Set, as per the
- permission granted on page 11 of the manual. The PCS is copyrighted by Bill
- Budge.
-
-
- [75525,546] Lib:17
- MUTANT.IMG
- Img, Bytes: 2148, Count: 41, 18-Apr-84
-
- Title : PCS Pinball game-needs Pinball Construction Set(c
- Keywords: PCS PIN BALL PINBALL
-
- THIS IS A GAME FILE FOR PINBALL CONST. SET. HOPE YOU LIKE!!!
- THE PINBALL CONST. SET PROGRAM IS REQUIRED!!
-
- -+-ACE-+-
-
-
- [73455,224] Lib:17
- FIGHTR.IMG
- Img, Bytes: 5379, Count: 290, 14-Apr-84
-
- Title : Fast action Space shoot-out
- Keywords: SPACE
-
- This game was downloaded from a Commodore BBS in Kansas City. It was
- uploaded by the author. This is a fast action space shoot-out.
-
-
- [72626,1070] Lib:17
- COMBAL.IMG
- Img, Bytes: 1621, Count: 22, 13-Apr-84
-
- Title : PCS "Commodore Ball"-needs Pinball Constr. Set (c
- Keywords: PCS PIN BALL PINBALL
-
- This program was written with Pinball Construction Set, and is needed to
- use this version of Commodore Ball. I admit the name is stupid, but the
- game itself is a fast action machine code pinball game. A version where
- PCS is not needed will be available at a later date. Written and uploaded
- by Mike Roth.
-
-
- [72376,3343] Lib:17
- TARGET.IMG
- Img, Bytes: 576, Count: 30, 24-Mar-84
-
- Title : "Target Practice" Arcade Game
- Keywords: TARGET SHOOT
-
- In this "game" you are the box at the bottom center of the screen. try to
- shoot the asterisk that's floating around on top of the screen.
- A=fire, :=left,;=right. Shoot the asterisk before it gets to the right side
- of the screen. Hit it as many times as possible. 1 point for each hit.
-
-
- [70626,1175] Lib:17
- BASEBA.IMG
- Img, Bytes: 16877, Count: 677, 22-Mar-84
-
- Title : Baseball Sports game
- Keywords: BASEBALL SPORTS
-
- This is perhaps a poor attempt at a baseball game for the 64. However, it is
- a fairly decent game and a modifications would be greatly app- reciated and
- I would like to see a better version uploaded. To the best of my knowledge,
- this is public domain.
- 70626,1175
-
-
- [72466,1721] Lib:17
- BRIAN.IMG
- Img, Bytes: 11362, Count: 89, 20-Mar-84
-
- Title : Arcade game "cyclon battle.c3" - JoyStick Port 1
- Keywords: CYCLON BATTLE WAR
-
- This is Commodore's public domain program "cyclon battle.c3" perverted to
- use a joystick in port 1, to run at a reasonable speed, and to recognize
- 'hits' on any part of the enemy aircraft. It is a basic program, but
- contains many sections which are not applicable to the c64, and which have
- not been removed, only bypassed.
- alterations by J.M.Tampico
-
-
- [70007,1645] Lib:17
- OCTOPU.IMG
- Img, Bytes: 2694, Count: 731, 26-Feb-84
-
- Title : "Octopus" game/sprites & graphics - needs JoyStic
- Keywords: OCTOPUS BASIC
-
- This is OCTOPU.IMG Uploaded with VIDTEX. Moves octopus to his lair without
- touching the walls. Uses sprites for good graphics. SYSOP/Deepak Midha
- [70007,1645]
-
-
- [75425,213] Lib:17
- TREK.IMG
- Img, Bytes: 20996, Count: 67, 03-Feb-84
-
- Title : "Star Trek" Space War game
- Keywords: STAR TREK STARTREK
-
- original game given to public domain by jim mayfield in 1973. multiple
- command functions as well as six starship computer functions. complete with
- instructions and galactic map to printer option. formatted for the c64 by
- GREG W. DAVIS. uploaded using vidtex. great fun! best space battle game
- i've seen.
-
-
- [74245,1714] Lib:17
- SUSTAR.IMG
- Img, Bytes: 21144, Count: 81, 27-Jan-84
-
- Title : Super "Star Trek" game - ultimate battle/computer
- Keywords: STAR TREK STARTREK
-
- Similar game play as the one in XA8. But the ultimate with Battle/Computer,
- Information Library, etc. Over 30 functions for Command. Original to the
- Public Domain by Mike Mayfield/1973. This version by Jon Almon. Uploaded
- with VIDTEX Complete with instructions and Printer or Screen play. Submitted
- by Jon Almon [74245,1714] Additional credits in REM Statements.
-
-
- [73475,1027] Lib:17
- SUPERT.IMG
- Img, Bytes: 22248, Count: 158, 22-Jan-84
-
- Title : Super "Star Trek" game - full color and graphics
- Keywords: STAR TREK STARTREK
-
- This is the best supertrek game I've seen. Full color and super graphics
- plus sound and, if you don't make a play within a few seconds, you are
- treated to a software commercial. This comes from TORPET disk which is
- marked "ok to copy for non-commercial use." Uploaded via VIDTEX.
-
-
- [75245,46] Lib:17
- SBGAME.IMG
- Img, Bytes: 9336, Count: 53, 22-Jan-84
-
- Title : "Subshot" game "sea wolf"-needs JoyStick Port #1
- Keywords: SUBSHOT SEAWOLF
-
- subshot- by todd kepus this game is similiar to the popular arcade game sea
- wolf. Use joystick in port one. Your ship will appear at bottom of screen.
-
-
- [71576,426] Lib:17
- OMCON.IMG
- Img, Bytes: 640, Count: 73, 14-Jan-84
-
- Title : "Roofus" game - needs GAME1.IMG & PSET.IMG LIB 8
- Keywords: ROOFUS OMICRON ML
-
- This is the first of three files needed for the upgraded version of
- 'Roofus'. It is now called 'OMICRON'. Also download GAME1.IMG and PSET.IMG.
- When all are downloaded (same disk) load OMICRON,8,1 then type SYS 49344.
- This version has MANY improvements and no bugs. Uploaded by Jim Roof.
- Permission granted for non-commercial copying. See other description for
- more.
-
-
- [71576,426] Lib:17
- GAME1.IMG
- Img, Bytes: 16353, Count: 80, 14-Jan-84
-
- Title : "Roofus" game - needs OMCON.IMG & PSET.IMG
- Keywords: ROOFUS OMICRON ML
-
- This is the second of three files needed for the upgraded version of ROOFUS
- now called OMICRON. ALSO DWNLOAD OMCON.IMG and PSET.IMG. This game was
- written by yours truly, Jim Roof and this version has many improvements.
- Pause action, enhanced graphics and speed selection as well as better
- 'patterns' and the like. Load OMICRON then SYS 49344. Have fun!
-
-
- [71576,426] Lib:17
- PSET.IMG
- Img, Bytes: 174, Count: 76, 08-Jan-84
-
- Title : "Roofus" game - needs GAME1.IMG and OMCON.IMG LIB
- Keywords: ROOFUS OMICRON ML
-
- This is the third and final file needed for a fast action arcade style
- game. Call this one PSET and RENAME GAME1.IMG to just GAME1. When all
- three are acquired load and run OMICRON. Other files needed-- OMCON.IMG and
- GAME1.IMG. This game uses a Koala drawing and can easily be altered if you
- have a pad. Game by Jim Roof 71576,426.
-
-
- [70056,572] Lib:17
- COMCON.IMG
- Img, Bytes: 5422, Count: 1662, 05-Jan-84
-
- Title : Hoax fun with NORAD - practical joke
- Keywords: HOAX JOKE NORAD WARGAMES
-
- Amaze your friends w/ this practical joke. Log-on to the Computer Control
- Center of the North American Defense Command. Keep in mind that all codes
- called for are dummies (5 letters + return). (Use patter & fake difficulty
- in remembering them.) At Command Level enter fanciful names like CODE BLUE,
- MINUTEMAN, etc. For a spectacular finish type LANGLEY (+ anything) at
- Command. Adapted from HOAX1.FP by Dan Chernoff.
-
-
- [70003,1112] Lib:17
- SKI-3D.IMG
- Img, Bytes: 4845, Count: 295, 17-Dec-83
-
- Title : "Ski Three Dee" arcade game - see REM statements
- Keywords: SKI SKIING
-
- SKI THREE DEE
- (c) 1983 John Batchelor
- TRELAWNY SOFTWARE>
- This is the best public domain program that I could think of to
- upload. Hope you enjoy it. Uploaded with VIDTEX!
- See REM statements for author's donation of program to public
- domain.
-
-
- [70056,572] Lib:17
- GLIFE-.IMG
- Img, Bytes: 5024, Count: 459, 10-Dec-83
-
- Title : "Game of Life" - compiled - needs RTL-64* LIB 1
- Keywords: LIFE RTL-64
-
- The classic (1963) computer game! Enhanced and compiled for speed. Must
- have RTL-64* (LIB 1) on the disk when it is run
- Game instructions included. Dan Chernoff. Parts of this program product are
- (c) Drive Technology Ltd.,1983. VIDTEX
-
-
- [70436,1050] Lib:17
- DAMBUS.IMG
- Img, Bytes: 13158, Count: 84, 10-Dec-83
-
- Title : "Dam Busters.C2" War game
- Keywords: DAMBUSTERS WAR
-
- This is Commodores Dam Busters.C2 game from there public domain series. It
- has been upgraded to run on all 64's and has had the bugs removed. Uploaded
- with Vidtex by Rick R.
-
-
- [70436,1050] Lib:17
- STRTRK.IMG
- Img, Bytes: 16774, Count: 96, 29-Nov-83
-
- Title : "Star Trek IV.C2" game
- Keywords: STAR TREK STARTREK WAR SIMULATION
-
- This is Commodores Star Trek IV.C2 game from their public domain series.
- The game has been modified from the original to run smoother and has had the
- bugs removed. Uploaded with vidtex by Rick R.
-
-
- [74375,314] Lib:17
- BOWL.IMG
- Img, Bytes: 3113, Count: 1227, 11-Nov-83
-
- Title : "Bowling" game
- Keywords: BOWL BOWLING BASIC
-
- Bowling for the '64. Uploaded with VIDTEX
-
-
- [70006,256] Lib:17
- DKSHOT.IMG
- Img, Bytes: 10189, Count: 159, 26-Sep-83
-
- Title : "Rifle Shooting" game
- Keywords: RIFLE SHOOT DUCK
-
- Player scores points by shooting down as many ducks as possible with a fixed
- rifle."
-
-
- CBM Applications Forum Library 17
-
- Arcade/Action Games
-